​Devlog 3


Devlog 3 Update

What’s Done:

  • Hands & Animations:

    • Added hands and their animations.
    • Animations react to jumping, running, walking, and walls ahead.
    • (Next step: Completing interactions with boxes.)
  • New Features:

    • Added the ability to pet the cat.
    • Fully functional inventory and a storage chest in the living room.
    • Computer System:
      • The computer is now functional.
      • It will provide instructions and serve as a terminal for inserting floppy disks that reveal lore.
      • (Next step: Adding the floppy disks.)
  • Visual Improvements:

    • Shaders now include shadows (previously missing).
    • Added a light PSX-style fog for atmosphere.
  • Elevator Logic:

    • Added checklists to verify box accuracy.
    • Incorrect boxes will now trigger negative events.
    • (Next step: Adding these events.)
  • Day Cycle System:

    • The cycle now ends when the player returns to their room and sleeps.
    • Added a sleep animation and camera transition during sleep.
    • (Next step: Adding sleep-related events.)
  • Level Design:

    • Doors have been placed across all levels.
    • The final level still requires texturing, followed by adding details and props.
    • Models for hostile creatures are ready; implementing their behavior is next.
  • Bug Fixes:

    • Fixed minor issues, such as inventory not opening correctly.
  • Narrative Progress:

    • Added the first player interaction with the system:
      • "Follow instructions or die."
      • This serves as both a narrative hook and a way to ensure players read the rules, controls, and mechanics.

Next Steps:

  • Add item models to the game.
  • Implement floppy disk content for the computer.
  • Add negative events for incorrect box deliveries.
  • Complete texturing and detail work for the final level.
  • Implement hostile creature logic.

More updates coming soon!

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